Make sure you dont accidentally download the old version of the mod. Highly immersive and strangely sombre, this music pack of over 600 songs (though not all are historically accurate) aims to create a certain atmosphere that reminds the player that hes leading millions to death, heartache, and immortal glory. The final cheat code will look like this: add_equipment 1000 light_tank_equipment_1. I've revamped my mod Scenario: Overlord and lifted it from Beta status. The technologies within are separated with any whitespace characters, such as XOR = { my_technology_1 my_technology_2 }. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. This is a submod for the extensive and popular "Road to 56" you can find on the workshop. Each country-scoped modifier is allowed to be put directly within the technology, and these will apply to the country after researching the technology. Have you ever thought: Gee, HOI4 goes way too fast for me! The Road to 56 (HOI4) DShakey 39K subscribers 37K views 9 months ago #hoi4 #rt56 Today begin our journey to 1956 playing as India in the newly updated Road to 56 mod for Hearts of Iron. Valve Corporation. It is kept here for people who want to use it, and for possible inclusion as a mod resource. The name of the technology whether it should be displayed, and if it is: where to show it and with what font. As implied by the title, it changes the setting to the Cold War period, with start dates ranging from 1949 through to 1970. The research tab has been replaced by a new tech tree, reflecting the state of the Fallout universe in 2275; some of the tribal factions will be equipped with spears and scavenged firearms, where the more advanced factions can research and deploy the vaunted Power Armor that has been on the cover of most every Fallout release in the last few years. If you're looking for equipment codes, check out our equipment names list. If the database object is not set to be unlocked by any technology in general, it'll be always possible to select it, while putting them in a technology will require the technology. With Death or Dishonor equipment variants can alternatively be licensed from other countries. In order to select a technology folder, it should appear in the top selection. There is a lot of depth here, and more on the way, as the modding team is looking to expand the map eastward past the plains and to the Atlantic coast, where we will see the Capital Wasteland and the Commonwealth of Boston represented as well. These tags are most commonly used to spawn equipment into the game. Contents 1 Features 2 Further Information 3 Credits 4 General Information Features New focus trees or improvements for almost all starting nations, and overhauls of vanilla ones. Technology-specific icons don't exist for sub-technologies, instead using a set of indices. /Hearts of Iron IV/common/technologies/*.txt, /Hearts of Iron IV/common/technology_tags/*.txt, /Hearts of Iron IV/interface/countrytechtreeview.gui, /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, /Hearts of Iron IV/interface/countrytechtreeview.gfx, /Hearts of Iron IV/common/unit_tags/*.txt, /Hearts of Iron IV/common/combat_tactics.txt, /Hearts of Iron IV/localisation/english/*_l_english.yml, /Hearts of Iron IV/common/technology_sharing/*.txt, NDefines.NTechnology.BASE_TECH_COST = 100, NDefines.NTechnology.BASE_YEAR_AHEAD_PENALTY_FACTOR = 2, NDefines.NAI.RESEARCH_DAYS_BETWEEN_WEIGHT_UPDATE = 7, NDefines.NTechnology.MAX_TECH_SHARING_BONUS = 0.5, it should be made impossible to research manually. This is done with inserting an instantTextBoxType with the name of "Name" into the item, usually between the "Icon" and "bonus_icon". Information, Frequently Asked This command serves the basic but essential purpose of adding/cheating in equipment such as infantry equipment, anti tank equipment, etc. There is a legacy version here. More than just extending the timeline to 1956, this mod peppers the entire world with greater detail and complexity. Still want to play that favourite mod of yours butHoI4s latest update ruins your save game? If you have a related Youtube channel, enter the URL. While the epic tones of HOI4 may be great for the high stakes drama, its still rewarding to sit back and listen to the music of the era and of the common soldier. It gets unlocked by researching technologies and is produced by production lines. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. We've massively expanded the technology tree, extended the timeline to 1956, and developed some truly awesome alternate-history paths for nearly every country. Notably, this also applies to the modifiers of the technology. This would also make the description the same as the equipment's description, if one is present. All trademarks are property of their respective owners in the US and other countries. Old World Blues brings the Fallout universe to HoI4, which makes for a surprisingly solid combination. This is because the buildings are set for states themselves, and implementing it otherwise can cause buildings to be lost if the state control goes to a country that doesn't have the building researched. If nothing within on_research_complete = { } grants a tooltip or there's always something showing a tooltip, it is not necessary to set on_research_complete_limit = { } This is an example of a tech with on_research_complete_limit: show_effect_as_desc = yes can also be used in order to make the effects show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. For example, slotsize = { width = 70 height = 70 } would mean that both x and y represent 70 pixels in the GUI. For example, to add 1936 German starter light tanks, use the command: You need to sign in or create an account to do that. The game uses them to know where exactly to locate the branches, how much to distance items within them, and in which direction to take the coordinates. Last time we checked, this mod is compatible with Husky 1.9.1. The country-specific equipment and technology icons are done with inserting the country tag between GFX and the name of the technology, still separated with underscores, as name = GFX_HON_my_technology_1_medium. This is in addition to the technology's actual description, rather than overwriting it. start_year = 1935 assigns the year at which the technology is intended to be researched. Convoys (only 1). A technology can have specified technologies assigned as sub-technologies by using sub_technologies = { }, where every listed technology is a sub-technology. One of the things HOI4 lacks is the view of how the general population fares when the world is in turmoil. Well youre in luck! BlackICE is compatible with Husky 1.9.3 and theres a test version for 1.10 Collie currently live here. This item requires all of the following other items. The folder selection is done within the folder_tabs containerWindowType. This does allow making the names be country-specific by prepending it to the beginning, separated with an underscore. A family of equipment types share common mechanical parts that make transitioning production between them easier. This mod is compatible with Version 1.10 Husky & all DLC, although it has some very specific compatibility requirements. Finally, sometimes it takes a while for theHoI4interface to properly load the mods latest version. This mod will be the closest well get to a global geopolitical grand strategy set in contemporary times and its fantastic depth makes it an exciting if not eerie look at todays world. Questions, Paradox Technologies can make the bonus apply to either the sub-unit types themselves, or the categories they fall in, defined in /Hearts of Iron IV/common/unit_tags/*.txt and specified in the sub-unit definitions. Please Help! If youre interested in learning more, we did a more in-depth mod reviewthat explores what makes it so compelling. Ahead-of-time/technology boost icons the position on the box, the used font, the used GFX. Ship variants (ship classes) have a particular set of modules attached to them. Waging war in the 19th century feels no different than waging war in the 20th, so theres still plenty of work to be done. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. defined within the interface file of the folder. We include affiliate links in articles. The block contains technologies separated with whitespace characters, such as sub_technologies = { my_technology_1 my_technology_2 }. By default, there can be no more than 3 sub-technologies defined within an item[4]. The picture defined within is done with the picture iconType, and it cannot be changed to be technology-specific, it depends only on the sub-technology index of the technology. 8 days ago. If you have a related Youtube channel, enter the URL. All rights reserved. As a sub-technology item is directly assigned to each technology folder item as a separate container, the sub-technologies do not need their own gridbox definition and neither do they need the folder argument. The veteran alternate history mod on the block. @polk0929 - most likely by using the add modified equipment method (detailed above). Enhanced Non-Historical Outcomes Road to 56 is all about alternate history and . To do this, use the rather complicated cheat code add_equipment [quantity] [equipment name] _equipment_ [level]. With each of the many HOI4 DLC expansions, the gargantuan family of mods has grown further, with players turning Paradoxs every new addition to their own creative ends. The latter are also influenced by many other factors such as additional and inherent stats, experience, leaders, supply etc. Equipment is the military hardware needed by units to operate and largely determines their stats. The wide world of HOI4 mods isa smorgasbord of mechanical tweaks and fiddles to choose from, adding new systems for AI, textures, music and more. This mod is compatible with Version 1.10 Collie & all DLC. allow_branch = { } is a trigger block that, instead, needs to be met in order for the technology to be visible. A true joy to experience for the story and drama with brand new ideologies and situations based on all of the consequences of this what if. For doctrines, it's also typical to add the textbox detailing what the folder is. Like most files, the filename has no bearing on how the file is read: any technology can be in any folder without issues. The definition for doctrine items is fully identical and does not differ from technologies in any way. 429. Keep your eye on this one. You need a thousand of such equipment, and you have the technology of light tanks at the initial level. Unpopular opinion: battleplans are the most fun way to play the game. The menu for viewing the tree is defined within /Hearts of Iron IV/interface/countrytechtreeview.gui for technologies and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui for doctrines. This is how to use the add_equipment console command (v1.11). Puts cats on infantry and can't open tech tree, I have some kinda of robot in all places and when I open the tech tree it has like nothing. This command is the exact same as the above command, but 'ae' (a shortened alias) is used, instead of the longer 'add_equipment'. This includes resources, sub-units, offensive and defensive, or sub-unit categories. In most cases, with "LEFT", it goes right for one unit, then goes vertically for as much as necessary, and finally continues right for as much as needed; with "UP" it goes down by one unit, goes horizontally for as much as needed, and then continues down towards the technology. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. How to use the add_equipment console This guide allows you to quickly spawn equipment in game. These effects will be run for the country and they will show up in the tooltip of the technology so that the player is aware of them. Otherwise, the technology branch will never appear in-game. Single points and single army combat is expanded into a truly epic battlefield that does away with another layer of abstraction. In the game Hearts of Iron 4 there is an opportunity to receive various military supplies. These mods do everything from slightly tweaking key in-game variables to transplanting the game into entirely new worlds. Simple, yet this mod fixes one of the most annoying things about playing with AI allies. If specified, then the group will only apply bonuses towards technologies located in these categories.is_faction_sharing = yes makes the technology sharing group only grant bonuses towards countries in the same faction and, vise-versa, receive bonuses only from countries in the same faction. A small change, but an incredibly rewarding one when such battles as Stalingrad and Moscow are finally more representative of their real history counterparts. For example a German division that needs 100 medium tanks can use any mix of variants of Panzer IIIs, Panzer IVs, Panthers, or foreign medium tank equipment. As of Man the Guns, USA uses the base game trees, and you need that DLC to unlock non-democratic branches. Additionally, XOR = { } is used to make the technology be mutually-exclusive with every technology specified within. For example in the base game we have infantry_equipment_1, etc. Taking my_category_1 as an example, it'd have the localisation of this: In particular, the first one, the same as the category's name, is used for most cases (such as the one-time bonuses and technology sharing groups), while the second one, with _research appended in the end, is used for the research_bonus-type modifiers. Technology sharing groups are a feature from the Together for Victory DLC (requiring it), allowing to receive bonuses to researching technology that other members of the group have already researched, up to 50%[5]. The word equipment after the name of the equipment is not needed here. These sub-units are defined in /Hearts of Iron IV/common/units/*.txt files. An effect block ran for the country that unlocked the equipment is on_research_complete = { }. The mod will be automatically downloaded and will populate the mods section inHOI4s launcher. Technologies themselves are defined in /Hearts of Iron IV/common/technologies/*.txt files, while their categories and folders are defined in /Hearts of Iron IV/common/technology_tags/*.txt files. As for the war itself, New England will secede first, then the states on the west coast and then New York and Pennsylvania. There are some recycled items from Victoria II, but this mod goes a ways towards breaking up the monotony of the early game slog where all you can do is wait for foci to finish and factories to be built. Press question mark to learn the rest of the keyboard shortcuts. Press J to jump to the feed. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. In either case, countries can further modify several types of equipment by spending the respective kind of experience. The Road to 56 is a vanilla-like major overhaul mod for Hearts of Iron IV, overhauling and expanding its content as late as 1956. Not content to wait for Paradox to release content packs for various countries, The Road to 56 provides deep and sometimes quirky focus trees for dozens of countries overlooked by the base game.